Team Wisp
Grow your team on GitHub
GitHub is home to over 50 million developers working together. Join them to grow your own development teams, manage permissions, and collaborate on projects.
Sign up
Pinned repositories
Repositories
-
WispRenderer
RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
-
WispForMaya
Bringing real-time ray-tracing to the Maya viewport using the Wisp real-time ray-tracing library.
-
Wisp-LFS
Repository to store our large files
-
bullet3
Forked from bulletphysics/bullet3Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
-
Crashpad
A precompiled version of Crashpad
-
WispInstaller
A rust tool that helps newbies to use cmake.
-
TeamWisp.github.io
The wiki page (AKA technical document) for any products developed under Wisp.
-
WispBlog
TeamWisp's blog repository
-
DXR-Fallback-Layer
Forked from microsoft/DirectX-Graphics-SamplesThis repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
-
-
DX12_PBR-Mipmapping
Emilio's DX12 test project
-
DX12-raytracing-in-one-weekend
Development repository of the ray-tracing application described in 'Ray-tracing in a weekend' by Peter Shirley written in a Pixel Shader with HLSL. by Meine
-
DX12-Testbed
A sandbox to test different DX12 techniques