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A real-time ray tracer in C++, intended as a place to put my various ideas.
C++ 2
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A ray tracer in F# for fun. Includes Phong lighting, soft shadows, reflections, ambient occlusion, and depth of field.
F# 1
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Forked from OpenMW/openmw
OpenMW is an unofficial open source engine reimplementation of the game Morrowind.
C++ 1
474 contributions in the last year
Contribution activity
August 2020
July 2020
Created a pull request in afritz1/OpenTESArena that received 1 comment
Texture manager refactor
Re-designed the texture manager so it can fail to look-up a texture. Added native support for storing/handling 8-bit images and started using a new…