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Pinned

  1. Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

    C++ 5.5k 265

  2. A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]

    C++ 811 46

  3. dxup Archived

    A d3d9 and d3d10 to d3d11 translation layer.

    C++ 227 10

  4. D3D9 wrapper library using Microsoft's D3D9On12 implementation

    C++ 25 1

1,239 contributions in the last year

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Contribution activity

September 2020

Created a pull request in Plagman/gamescope that received 1 comment

Encode vblank time in message and vblankmanager cleanup

Encode vblank time in client message. Eliminate mutex for last vblank. Keep everything on the same timescale. Avoid using floats here when we can …

+46 −43 1 comment

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