#
ibl
Here are 20 public repositories matching this topic...
A shader-based software renderer written from scratch in C89
c
cross-platform
shaders
graphics
software-rendering
rendering
graphics-programming
ibl
pbr
from-scratch
3d
3d-graphics
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Updated
May 21, 2020 - C
A personal game engine
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Updated
May 25, 2020 - C++
3D C/C++ Game Engine - Created By Brady Jessup
c-plus-plus
opengl
graphics-engine
engine
glsl
freetype
graphics-programming
ibl
deferred-rendering
3d-graphics
physically-based-rendering
hdr
forward-rendering
image-based-lighting
arcane-engine
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Updated
May 12, 2020 - C++
A 3D engine created from scratch in WebGL
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Updated
Aug 12, 2019 - JavaScript
A minimal framework around the WebGL API.
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Updated
May 30, 2018 - TypeScript
Physically Based Renderer Written with Vulkan
c-plus-plus
visual-studio
tutorial
research
graphics-engine
vulkan
linear-algebra
renderer
rendering-engine
ibl
pbr
physically-based-rendering
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Updated
Oct 8, 2018 - C++
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
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Updated
Aug 12, 2019 - GLSL
An experimental real-time render engine
opengl
graphics-engine
ibl
pbr
screen-space-reflections
real-time-rendering
screen-space-ambient-occlusion
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Updated
Jan 21, 2020 - C++
SSAO ベースの SSRO 付きライブ放射照度マッピング
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Updated
Jan 16, 2017 - C
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Updated
Nov 2, 2018 - C++
UChicago Honors Calculus (IBL) Theorem Dependency Map
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Updated
Jun 11, 2017 - HTML
BlackPearl Rendering Engine
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Updated
May 25, 2020 - C++
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I wish doxygen documents is hosted online somewhere, it's kinda annoying just to clone and make my own copy to read documentations.
Anyway, this framework really helps me to make my own game engine.
Thanks.