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20 public repositories
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Using async path-tracing to hide Tiles/Entities that are not visible
Updated
Feb 26, 2022
Java
Split large meshes in Unity into smaller submeshes
A sparse octree data structure.
Updated
Feb 26, 2022
TypeScript
UnityEngine.CullingGroup API for everyone.
This is a 3d engine written from scratch in my last semester on the university (Spring 2009)
A cell based culling engine for Pixi
Updated
Nov 29, 2018
JavaScript
This library integrate multiple culling algorithm into One system.
Slices big meshes into smaller parts to get better performance with occlusion culling.
HMS Core Scene Kit Good Culling Demo sample code demonstrates how to call the exporting api of libCoreCulling.so to perform occlusion culling calculations.
simple frustum culling example
Implementations for various rendering algorithms and OpenGL with programmable shaders, written in C++ and GLSL
3 scenarios of different complexity for testing Backface, Occlusion and Small Feature(Contribution) culling
DoveEye helps you dramatically accelerate your image culling workflow using AI and image processing. Get DoveEye at
www.dove.vision
program to pick out the best shots of the vast amount of taken pictures per session (excursion).
Sphere construction in 3D perspective
R code to simulate effect of different culling regimes on feral pig populations on Kangaroo Island, South Australia
Updated
Nov 1, 2017
JavaScript
C++ Vulkan project featuring compute based occlusion and frustum culling together with indirect draw. Done during my year off in 2021, for about 4 months.
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