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187 contributions in the last year
Contribution activity
July 2020
Created a pull request in OpenDiablo2/OpenDiablo2 that received 4 comments
Proposal for Vector interface using `big.Float` components (with test implementation)
I'll start by saying that this Vector2 interface is not complete, as I'm not sure how exactly to do some things. In particular, I'm not sure how we…
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- D2data treasure class
- wip d2items system and item properties
- d2data item related loaders
- Stats refactor
- add interfaces for stats, added diablo 2 implementation
- entity debug rendering
- Smooth camera targetting
- remove most lint errors in d2common
- removed most lint errors in d2gui
- removed most lint errors in d2gamescreen
- removing magic numbers, adding rgba color creator func
- removing magic numbers, adding rgba color creator func
- fix most of the remaining lint errors in d2fileformats
- delint_d2networking
- removing lint errors from d2render
- Removing lint errors in npc.go, mapstamp.go
- Stat descriptions + tests, Skilldesc.txt loader
- d2asset: init without terminal
- d2asset: un-implemented methods
- adding ranged number type, for use in stats
- Properties.txt loader
- set compositing on debug print so text bg is transparent
- Add inventory.txt loader, use the records
- inventory grid
- removing inventory grid test, it is causing builds to fail
- Some pull requests not shown.
Created an issue in OpenDiablo2/OpenDiablo2 that received 1 comment
Camera should start at player position
When entering a game the viewport camera starts at world position (0, 0) and moves to the player. Instead, it should be immediately moved to the pl…
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