This plugin allows you to essentially create PxScene or Physic Scenes by placing an Actor, and adding other Static Mesh Components and soon Skeletal Mesh components within this space. Adding Constraints, and Forces will work as expected, but now with the additional layer of abstraction so that simulation can be anchored to a transform.
Forms is a GUI framework for the Unreal Development Kit. Programmed in UnrealScript independent of Scaleforms and UIScene. Inspired by OOP and subobjects semantics of the Unreal Engine 2 GUI's framework.
Contract net protocol (CNP algorithm), decentralized market-based protocol for multi-agent multi-task allocation problems over networks with time windows, and priority constraints
A First Person Shooter Arena game where the key to get ahead is to nuke the hell out of your friends. Follow along on our trello board: https://trello.com/b/UubFG0hH