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31 public repositories
matching this topic...
Make audio plug-ins with D
A New Cross Platform 2D 3D Game Engine
DirectX 11 Renderer written in C++11
WebGL2.0 3D Engine & ECS & RayTracing
Updated
Jul 22, 2020
TypeScript
A Python binding for the great C library raylib.
Updated
May 23, 2020
Python
Physically based rendering (PBR) for raylib
A Processing library providing physically based rendering and materials
Updated
Feb 24, 2020
Java
A Vulkan/OpenGL engine for Desktop Java and Javascript written in Kotlin
Updated
Jul 21, 2020
Kotlin
Orkid Media Engine (C++/Lua/Python3/Linux/MacOs/OpenVR/Qt5)
Game engine written in C++. Project for learning purposes.
A simple, basic, lightweight, no-frills PBR render pipeline for Panda3D
Updated
Jun 27, 2020
Python
DirectX 12 Rendering Engine
implementing PBR ( Physically Based Rendering) in WebGL from scratch.
Updated
Nov 26, 2017
JavaScript
A 3D engine created from scratch in WebGL
Updated
Aug 12, 2019
JavaScript
PBR based renderer in Java using OpenGL (ES) with GLTF support. Vulkan support is being worked on.
Updated
Dec 11, 2019
Java
One click PBR node setup generator for Blender Cycles & EEVEE Engine using Principled BSDF Shader
Updated
Jul 10, 2020
Python
A shader node editor created with OpenGL and java.
Updated
Apr 27, 2019
Java
The School 42 .obj parsing/rendering project !
Updated
Nov 21, 2019
GLSL
DX11 / EX9 related nodes from mcropack
Skull WebGL demo - BabylonJS 2.40 (features: PBR Materials)
Updated
Mar 22, 2017
JavaScript
Custom PBR shader for armory
Updated
Jan 27, 2019
GLSL
A simple test of Xenko PBR material use.
An original 3D scene with PBR, Parallax Mapping, Post-Processing and other rendering techniques I imlpemented for a coursework in CGI / C++11, OpenGL and GLSL /
Updated
Jul 18, 2020
TypeScript
A custom 3D engine built with OpenGL using C++
Physically based rendering for the Konstrukt engine.
Physically-based Rendering sample code
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