Here are
29 public repositories
matching this topic...
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Updated
Nov 15, 2018
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Common Lisp
Procedural generation algorithms and demos for the Godot game engine
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Aug 16, 2020
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GDScript
Procedural map generator inspired by Slay the Spire.
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Jun 27, 2020
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JavaScript
A GUI application to generate random sprites and export as icon.
The planet generator inspired by Planetarium.
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Jun 27, 2020
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JavaScript
Exploring Procedural Generation algorithms in Godot
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Jul 12, 2020
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GDScript
This is a fantasy world generation API and set of Go packages for the same.
A simple Dungeon Procedural Generator using Godot.
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Nov 29, 2018
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GDScript
A programmatically generated map using STI (Simple Tiled Implementation) with Lua / LÖVE
Library of procedural generation code for use in Unity
A modern C++ (C++17) procedural generation tool based on
@galaxykate's tracery
A library for procedural generation with L-system-derived imperative language
Procedural generation of mazes using the growing tree algorithm in Unity
⛓ A simple procedural text generator implementing Markov chains
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Jan 8, 2019
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JavaScript
Python module for procedural 3D mesh generation with the Panda3D engine
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Feb 6, 2019
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Python
Procedural generated 2D Starfield
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Jul 20, 2017
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TypeScript
a bot drawing pretty trees
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Mar 9, 2019
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Python
Prototype of the terrain generator of Simulopolis
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Oct 9, 2018
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Python
An example of using procgen for SVG images.
C++ sound effects generator. Based on bfxr/sfxr.
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Jan 30, 2019
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ActionScript
Pytorch implementation on OpenAI's Procgen ppo-baseline, built from scratch.
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Aug 14, 2020
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Python
Server backend with the procedural generation tools for the game FarAway by YourWorstFriend
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May 15, 2017
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JavaScript
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Sep 29, 2019
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Python
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Jul 11, 2020
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JavaScript
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Dec 28, 2019
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TypeScript
My entry for the NaNoGenMo 2016
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In web version, update function void OpenShellURL(const std::string& url) to open link in a new browser tab.