Here are
121 public repositories
matching this topic...
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Welcome to my blog, watch, star and fork. In my blog, you can know the latest techniques and anecdotes.
Updated
Jun 10, 2020
Java
書籍「UnityGraphicsProgramming vol.1」のサンプルコードリポジトリ
2D shader-based lighting system for Unity3D
This components and shaders allows you to add rounded corners to UI elements!
Updated
Jul 16, 2020
HLSL
✨ Shader demo - More than 300 examples
Updated
Jul 25, 2020
ShaderLab
Ubpa Graphics Mathematics
A collection of shaders written in CG/ShaderLab for Unity.
Updated
Jul 15, 2019
ShaderLab
LYNX | Free & OpenSource VFX Pipeline Tools
Updated
Dec 31, 2019
Python
appleseed plugin for Autodesk® Maya®
Transpiles a C# subset to non .NET languages and runtimes. (Powered by Roslyn)
学习Unity Shader过程中的一些记录,特效,动画Demo。
Updated
May 13, 2020
ShaderLab
Realistic Solar System simulation with three.js
Updated
Jun 17, 2019
JavaScript
👾 Collection of custom effects for SpriteKit implemented using GLSL/Metal shaders.
Updated
Oct 21, 2019
Swift
🎮 Easily add, changed and combine Vertex and Fragment shaders for SceneKit objects. Perfect tool for prototyping shaders in the context of SceneKit framework.
Updated
Oct 21, 2019
Swift
👾 Collection of Unity shaders that support blend modes like photoshop layer style (Darken, Multiply, Linear Burn, etc)
Updated
Sep 18, 2019
ShaderLab
A list of small OpenGL applications to demonstrate concepts of Computer Graphics
CS2X - C# Transpiler experiments (Powered by Roslyn)
A unified and configurable Nodegraph wrapper for Visual Effects Applications
Updated
Feb 5, 2018
Python
notes and assignments of CG (CMU 15-462/662)
A PySide2 based file and asset manager for animation and CG productions.
Updated
Jul 24, 2020
Python
Unity shaders made for various purposes, written in Cg/HLSL.
Updated
May 26, 2020
ShaderLab
Simple shaders for Unity3D that I created for games, for a challenge or following tutorials.
Updated
Jan 13, 2020
ShaderLab
CG LAB PROGRAMS FOR SCHEMES +2015 +2017 +2018
lib for running gramcheck and other pipelines + cli; modules for CG→spelling, CG→feedback, tagging blanks
Autodesk Maya volume-driven grooming tool inspired by Disney's Tonic.
Updated
Oct 7, 2019
Python
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