A Processing/Java library for high performance GPU-Computing (GLSL). Fluid Simulation + SoftBody Dynamics + Optical Flow + Rendering + Image Processing + Particle Systems + Physics +...
opengl
glsl
filters
fluid-simulation
processing-ide
cloth-simulation
postprocessing
antialiasing
skylight
softbody-dynamics
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Updated
Jan 10, 2018 - Java
Sometimes our users get impatient when they're paying for their leagues and click the "Pay" button twice, which causes them to pay for the league twice. We should probably approach this from a two angles.