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Bending time and space
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Bending time and space

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  1. Cross-platform, fiber-based, multi-threaded task scheduler designed for video games.

    C++ 371 36

  2. Blazing fast memory allocator designed for video games

    C++ 140 10

  3. Thoughts about entity-component-system

    C++ 137 10

  4. Arcade Car Physics - Vehicle Simulation for Unity3D

    C# 151 38

  5. Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'

    C# 13 1

  6. Goofy - Realtime DXT1/ETC1 encoder

    C++ 51

73 contributions in the last year

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July 2020

SergeyMakeev has no activity yet for this period.

June 2020

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