Here are
42 public repositories
matching this topic...
a cross-platform, terminal-based music player, audio engine, metadata indexer, and server in c++
A toolbox of powerful audio functionality for macOS and iOS
Updated
Apr 23, 2021
Objective-C
A Swift 4 framework for streaming remote audio with real-time effects using AVAudioEngine
Updated
Nov 26, 2020
Swift
An audio player for macOS, inspired by Winamp for Windows.
Updated
Apr 25, 2021
Swift
🔊 A Swift framework that aims to make Core Audio use less tedious in macOS
Updated
Apr 11, 2021
Swift
All the examples of the Learning Core Audio book rewritten with Swift 2.0
Updated
Dec 12, 2020
Swift
An investigation into CoreAudio and the Accelerate Framework.
Updated
Apr 3, 2019
Objective-C
Virtual audio device, real-time encoder and SPDIF forwarder for macOS
Swift sample code for the book, Learning Core Audio. The original sample code was written in C/Objective-C but I tried to make it in Swift version.
Updated
Sep 9, 2020
Swift
A flexible linux IIR and FIR engine for crossovers, room correction etc.
Updated
Apr 25, 2021
Rust
⚡ SuperFast codecs for fre:ac
Swift version of creating a simple AUGraph with a synth node
Updated
Nov 26, 2017
Swift
Windows CoreAudio wrapper for .NET
Updated
Apr 8, 2021
Swift
An AudioPlayer/Streaming library for iOS written in Swift using AVAudioEngine.
Updated
Apr 12, 2021
Swift
Swift framework for streaming, playing, caching audio
Updated
Jul 27, 2018
Swift
🎧 🔈 A small tool for changing sound volume even for aggregate devices cause native sound volume controller can't change volume of aggregate devices
Updated
Apr 25, 2021
Swift
Aeolus is a high quality pipe organ emulator using additive synthesis.
Fast, simple and modern middleware for game engines
A sample App with a realistic VU meter to demonstrate realtime audio capturing, recording, and background audio processing
Updated
Oct 8, 2018
Objective-C
XMMS OSX coreaudio Plugin. OS X 10.11+ compatible
Updated
Sep 7, 2015
Shell
A synthesiser made inside a swift playground with core audio
Updated
Apr 21, 2017
Swift
LiveCode Builder Module to control Apple's AudioUnit Sampler Synth
Rust bindings to the Core Audio library on Mac OS X
Updated
Jul 18, 2018
Rust
CoreAudio HAL object explorer
Updated
Apr 21, 2020
Swift
Some usage tips about Audio(AudioToolbox/CoreAudio/AudioUnit).
Updated
Apr 27, 2017
Swift
Restart Mac audio controller to fix issue when your audio stop working.
Updated
Mar 17, 2019
Shell
Boost audio assets to their maximum level.
Updated
Sep 9, 2017
Swift
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As a user, I'd like to be able to seek to an arbitrary point in time for recording and/or playing.
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