Here are
45 public repositories
matching this topic...
Web application generating interactive and highly customizable maps
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Jun 7, 2020
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JavaScript
A fantasy map generator based on Martin O'Leary's "Generating fantasy map" notes
🌏: dungeon free resources. [terrain generation / roguelike generation]
JavaScript version of mapgen2 polygon map generator algorithms
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Jul 31, 2018
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JavaScript
Mapgen4 procedural wilderness map generator
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Sep 26, 2019
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JavaScript
Procedural map generator inspired by Slay the Spire.
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May 7, 2020
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JavaScript
🎨: RPG Map Maker (Paint Tool)
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Feb 26, 2017
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Java
A random map generator for Doom engine games
🏝: Voronoi Island (Dungeon Template Library)
Create your own 2D Maps with layer-by-layer system using Noise-Sample and BufferedImage pattern
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Dec 29, 2018
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Java
A small 2D Unity project with procedural map generation using their new Tilemap system.
🎲 A map generator for Catan, both classic game and extended
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Jul 2, 2018
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Python
Pseudo-random map generator through OpenSimplex noise algorithm
A bridge between my Polygonal Map Generator plugin and my Voxel Generator plugin, allowing you to use them both together easily in Unreal Engine 4.
A simple but full-featured Balls of Steel Bukkit plugin
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Mar 12, 2017
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Java
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May 19, 2014
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Python
Small RTS game - Akeneo Game Jam #4
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Apr 28, 2018
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JavaScript
An over-ambitious Pokémon(-like) game in research/design/early development stage. Planned release: December 2031
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Jul 29, 2017
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TypeScript
This is Totestra, a mapscript for Civilization IV
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Jul 29, 2019
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Python
A web-based framework that generates an interactive map.
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Dec 23, 2019
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JavaScript
Map's generator in Python using Voronoi polygons and Lloyd relaxation
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May 1, 2018
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Jupyter Notebook
A survival horror game set in an ever-changing laboratory
Hero Extant: World Generator (2010)
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Nov 30, 2017
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Component Pascal
Terrain generator for Quake-based games.
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Aug 11, 2018
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Crystal
2D Map Generator - Generative Adversarial Network
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May 10, 2020
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Jupyter Notebook
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Jun 4, 2020
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Python
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Way to set values via config file or CLI instead of by recompiling. Should make tuning things more straightforward.
Two use cases
Should via struct with defaults perhaps
String based hash table, allows dynamic adding and getting without having to change struct.
Handle def