Unterrainer Informatik OG
Grow your team on GitHub
GitHub is home to over 50 million developers working together. Join them to grow your own development teams, manage permissions, and collaborate on projects.
Sign up
Pinned repositories
Repositories
java-http-server
A wrapper around Javalin that should save us from boilerplate code.
GameDevelopmentLinks
This is a collection of useful game-development links including, but not restricted to, development with MonoGame.
java-rdb-utils
A library to help with accessing and managing JAVA-persistence-layer enabled relational databases.
java-serialization
A library to help with serialization and deserialization using com.fasterxml.jackson.
java-parent-pom
The parent pom for all our java-projects.
java-jre-utils
A library to help with JRE stuff like shutdownhooks or reading resources.
java-cli-utils
A collection of useful tools if you want to make a command line interface of some sorts.
java-udp-observer
A small and generic UDP client that listens on a given port returning the datagrams when you ask for them.
Nexus
Cross-platform implementation of a communication-hub for use with Steamworks or its own server. Currently this project is just a draft.
cheatsheets
This repository contains various markdown files containing important commands, etc...
Travis-Scripts
Scripts and manuals to help configure Travis for various builds and build targets.
collisiongrid
This is a structure allowing you to find suitable collision-candidates out of a bulk of sprites or similar very fast.
FiniteStateMachine
This project is a finite state machine designed to be used in games.
BloomEffectRenderer
This is a PCL library for MonoGame. It uses your local MG installation and provides an easy way to render a bloom-post-process-effect from and to any RenderTarget you like.
MyStromRestApiCSharp
An implementation of the MyStrom REST API in C#.
MonoGame-DXGraphicCardTester
A little project that allows for rapidly switching resolutions in order to get records of DXExceptions that might be thrown.
java
Console progress bar, splitstopwatch (debug-timer), null-annotations, CSV-reader and CSV-writer, various tools and data-structures.
MonoGame_multi_texture_shader
A test-repo to showcase a strange behavior that may be a bug.
MonoGame_names_of_effect_parameters
This is a demo-solution that shows that the names of the parameters derived from a shader-file (.fx) is different for windowsDX and openGL in MonoGame.
InputStateManager
This is a helper class for MonoGame useful for querying keyboard, mouse, touch and gamepad inputs.
splitstopwatch
This is a little helper for dealing with the tedious task of formatting output of time-measurements.
SimpleCSV
A small but powerful library for writing and reading CSV files. Supports buffered stream-input, so you don't have to have all of it in RAM.
ShaderTools
A PCL library that helps with some useful tools when working with shaders in MonoGame, like a reflection helper that determines if the project gets used for OpenGL or DirectX.
pooling
This class implements a lock-free object pool for your game-code that sports automatic creation and events to hook.
Monogame-Textbox
An editable, multi-language, event-driven textbox for MonoGame that supports selection and cut/copy/paste.
MonoGameDemoTools
This repository contains a PCL library that helps you with everyday MonoGame debugging and demo writing.