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A simple and easy-to-use library to enjoy videogames programming
A simple and easy-to-use immediate-mode gui library
Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
A simple and easy-to-use fx sounds generator
XD Pascal: A small embeddable self-hosting Pascal compiler for Windows. Supports Go-style methods and interfaces
Updated
Mar 31, 2020
Pascal
A simple and easy-to-use Lua library to enjoy videogames programming
Node.js bindings for Raylib
graphics programming challenges
Data-oriented networking playground for the reliable UDP transports
Physically based rendering (PBR) for raylib
A newer version of the Go bindings for Raylib
C++ Object Oriented Wrapper for raylib
Tool based in nodes to build GLSL shaders without any programming knowledge written in C using OpenGL and GLFW.
:.raylib headers for Nim anytime.:
A simple and easy-to-use Lua library to enjoy videogames programming
A raylib binding for Beef programming language
Updated
Jun 16, 2020
HyPhy
Common Lisp binding of raylib
Updated
Apr 9, 2020
Common Lisp
My collection of games made with raylib
lightweight, expressive, extensible 2D/3D game engine
A multi-platform C++ game made for Ludum Dare 46
•Retrofuturistic file manager•
Odin bindings for the raylib gamedev library
Distributed computing Mandelbrot implementation using GoLang, gRPC and RayLib
Tea-bag is Third party extension utility project
Learn D programming language by creating games!
my version of flappy bird on raylib & C++
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Discussion on the state of documentation for this library.
Code comments.
Using the same comments for most of it with the same style as raylib. One idea is to change them to xmldoc style comments which can be used to generate external documentation. Unsure if this should be done but worth looking into.
Tech notes
Adding more details here to make it easier for people new to raylib. Co