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Jul 27, 2020
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indiedev
Here are 111 public repositories matching this topic...
A curated collection of marketing articles & tools to grow your product.
Resources for independent developers to make money
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Aug 1, 2020
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Jul 15, 2020 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Aug 12, 2020 - C++
gamedev blog
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Jul 4, 2020
A build system that lets you clone, build and run C/C++ projects with a single command
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c
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package-manager
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Aug 3, 2020 - C
Mikolaj
commented
Aug 4, 2020
Currently the default is hardwired here:
I guess it makes the most sense if it's given as an integer that matches HUD indicator of the level and then converted to the detail level type using toEnum and maxBound.
Makes using Scriptable Objects as a fundamental part of your architecture in Unity super easy
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May 22, 2020 - C#
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Jan 13, 2020
VoxLords - ThreeJS WebGL game with a simple voxel engine
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Jan 25, 2018 - JavaScript
Remake of the original EA Need for Speed 1 using c# and Monogame
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Oct 26, 2017 - C#
BadSanta - Multiplayer HTML5 Game (http://santa.qake.se)
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Dec 23, 2016 - JavaScript
ParrotHunt - ThreeJS WebGL game (http://parrothunt.nergal.se)
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Mar 31, 2015 - JavaScript
Dungeon generator for games.
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Sep 11, 2016 - Perl
an exciting new adventure for the Game Boy Color
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Mar 6, 2019 - Python
A free, open source, Java game engine library built on top of LWJGL. Designed to act as a use-exactly-what-you-need, no-assumptions framework, WraithEngine is versatile enough to act as a library within other tools or projects, or a full fledged standalone game engine.
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Aug 10, 2020 - Java
A C++14 Component-Based Game Object Model framework for developing videogames
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Nov 27, 2018 - C++
Dropdown for ScriptableObjects
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Sep 16, 2019 - C#
Zero One Map Editor
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Dec 27, 2018 - Haxe
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Describe the problem you are trying to solve.
Adopting Flecs would be made easier if prebuilt binaries were available for the CI platforms.
Describe the solution you'd like
A configuration that makes binaries available for a CI that supports it.