#
xenko
Here are 22 public repositories matching this topic...
Old repo for Xenko Game Engine. Please use https://github.com/xenko3d/xenko instead.
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Aug 22, 2018
Engine specific libraries for Empty Keys UI
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Jun 22, 2019 - C#
Some Xenko usage samples for Xenko 3.1.0.1 beta
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Nov 8, 2019 - C#
A demo for creating simple terrain using a height map strategy and the Xenko game engine.
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Jul 11, 2019 - C#
Demo implementation of a xenko root render feature that you can use in the graphics compositor
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Oct 18, 2019 - C#
A demo for creating simple water using a flow map strategy and the Xenko game engine.
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Jul 11, 2019 - C#
Xenko Marching Cubes Terrain Example
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Sep 15, 2019 - C#
Heightmap terrain example for the Xenko Engine
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Oct 26, 2019 - C#
ImGui.NET bodged into Xenko, see: https://github.com/jazzay/Xenko.Extensions#xenkoimgui
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Jan 13, 2019 - C#
[Game Engine] : Xenko Game Studio VR Sample with the 3dRudder
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Aug 7, 2017 - C#
A simple test of Xenko PBR material use.
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Oct 10, 2019 - C#
Personal study notes about Xenko game engine.
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Aug 22, 2019
Xenko version of supercars dream
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Feb 14, 2020 - C#
racing game engine (starter library) in c#
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Feb 20, 2020 - C#
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Release Type: Official Release
Version: Version 4.0
Platform(s): All
Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread