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amethyst
AkkaWakka
AkkaWakka commented Dec 28, 2019

I think there is an error in the FrameLimiter implementation logic for the Sleep strategy, unless I'm misunderstanding something.

The docs say (emphasis mine):

Sleep will call thread::sleep with a duration of 0 milliseconds until the frame duration has passed.

In the code, the Sleep strategy is called with a zero duration:

const ZERO: Duration = Duration::from_millis(0
evennia
thenomain
thenomain commented Dec 6, 2018

Brief summary of issue / Description of requested feature:

https://github.com/evennia/evennia/wiki/Gametime-Tutorial#a-game-time-with-a-custom-calendar

"In our case the game time starts at year 0, month 0, day 0, and at midnight."

This raises one big question to me: Is there a 'Month 0' and 'Day 0' that will come up every year/month? If so, why?

If not, I think the tutorial would

soloud
brightening-eyes
brightening-eyes commented Feb 20, 2018

hi,
as you know, in SoLoud, the number of filters are limited
we should implement more like different reverbs, fir and irr filters, (these could be used to implement HRTF support), Chorus, One Poll, One Zero, Pole Zero, Two Pole, Two Zero, etc
a library exists called stk under zlib license which already implemented these maybe we can implement some of these out

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