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villain-bryan
villain-bryan commented Mar 16, 2018

Issue details

While in a LibGDX environment if you press down a key and then switch to any window outside of LibGDX's scope and release that key, the LibGDX environment does not detect that release event.

Upon re-entry to the LibGDX environment, there should probably be some re-polling evaluation of the keys LibGDX thinks are pressed keys to determine if they are still pressed or not.

olistic
olistic commented May 25, 2018

Currently, when entering epic mode the README is frozen in the last level of the tower. When you're trying to fine-tune the score for a level other than the last one, it would be helpful if we had the README for that level available. The proposal is that when entering epic mode, the README is updated with all levels, one following the other.

Example:

# Starbolt - beginner
lila
abstreet
dabreegster
dabreegster commented Aug 12, 2020

https://www.openstreetmap.org/way/39436530 is an example of an OSM object with a native Japanese name, but also name:en and name:es. I think it'd be useful to have an in-game setting to select a preferred language for roads and building names/amenities -- especially since the current font doesn't have glyphs for kana or kanji.

Rough steps, not in order:

  • Add a setting to `game/src/options
Tamiore
Tamiore commented Aug 17, 2020

Let's say you have a cave. Walls made of "solid rock" tiles. Z-levels generation algorithm assigns "rock floor" to Z+1 level to represent the top layer of those walls. (So far so good.)
However, since it's rock FLOOR, not rock ROOF that's been assigned, the algorithm does NOT stop there. It now assigns a ROOF tile to Z+2 level for every rock floor tile

HeruAsatru
HeruAsatru commented Jun 7, 2020

Context
Right now, you can toggle Push To Talk via the DoublePush Time setting under Transmission in the Audio Input section. However, by default, Push To Talk shouts in all Subchannels around your current Channel, which is sometimes not what you want. It would be nice to have the same functionality (toggle on/off) for the "Whisper" Shortcut.

Describe the feature you have in mind
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