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Game engine
Game engines are software frameworks for game development. Game engines do the heavy lifting for developers so they can focus on other aspects of game development.
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When hovering over the life or mana orbs the current and maximum should be displayed, like this:
Life: X / Y
Mana: X / Y
The strings for "Life" and "Mana" will likely come from the string tables.
We pass some fairly large objects through the global state variable. Some items, such as the map, contain hundreds of entries. It would be useful to have a way to filter items seen through the debug menu.
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Release Type: Official Release
Version: Version 4.0
Platform(s): All
Describe the bug
if you don't add a physics shape to the character component and call any physics function for that character you'll get the following error : Unhandled Exception: System.InvalidOperationException: Attempted to call a Physics function that is avaliable only when the Entity has been alread
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Currently is not possible to drop a file or group of files (or folders) from the desktop to a Panda3d window. In my case, as I am doing a media player/file sequence flipbook, it would be a great feature. Don't know if it would be useful for a game, but any kind of application that uses P3D as the backend would have a benefit of it.
RBD mentioned the following:
"On Windows, from a cursory loo
The Editor is lagging slow and thus unusuable.
Sometimes even crashes occur.
The Problem may be here: (taken from the CEF log, Messages repeated all over again):
[0823/024737:ERROR:gles2_cmd_decoder.cc(4643)] Error: 5 for Command kPostSubBufferCHROMIUM
[0823/024737:ERROR:gpu_channel_manager.cc(222)] Exiting GPU process because some drivers cannot recover from problems.
[0823/024737:ER
In the spirit of keeping the bevy codebase awesome, we should issue errors on warnings.
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Due to personal experience I'd really like to replace jinja2 with mako templates instead.
We only use jinja in
openage/codegen/coord.py.Really not high priority :)