#
gltf
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Fast and lightweight JavaScript game engine built on WebGL and glTF
nodejs
javascript
gamedev
webgl
typescript
game-engine
webvr
game-development
virtual-reality
webgl2
gltf
webxr
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Updated
Aug 19, 2020 - JavaScript
C++ game engine focusing on modern rendering techniques and performance.
audio
lua
input
network
vulkan
entity-component-system
raytracing
pbr
gltf
bullet-physics
directx11
directx12
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Updated
Aug 6, 2020 - C++
A WebGL graphic library for building scalable Web3D applications
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Updated
Jun 26, 2020 - JavaScript
Easily display interactive 3D models on the web and in AR!
webcomponents
augmented-reality
watches
three-js
gltf
glb
model-viewer
3d
3d-models
webxr
magic-leap
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Updated
Aug 19, 2020 - TypeScript
Mesh optimization library that makes meshes smaller and faster to render
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Updated
Aug 2, 2020 - C++
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
cplusplus
cpp
graphics
rendering
computer-graphics
path-tracer
gltf
3d-graphics
path-tracing
physically-based-rendering
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Updated
Aug 19, 2020 - C++
Specification for streaming massive heterogeneous 3D geospatial datasets 🌎
terrain
geospatial
gis
point-cloud
specification
ogc
spatial-data
vector-data
photogrammetry
gltf
3d-models
3d-tiles
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Updated
Aug 19, 2020 - Batchfile
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).
windows
macos
linux
c-plus-plus
visual-studio
opengl
cross-platform
dll
exporter
viewer
gcc
unreal
umodel
unreal-engine
ue4
skeletal-animation
gltf
buildtools
msvcrt
model-viewer
studio-versions
ue-viewer
actorx
3d
unreal-engine-4
gltf2
fortnite
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Updated
Aug 18, 2020 - C++
pjcozzi
commented
Mar 30, 2018
sanjeetsuhag
commented
Apr 3, 2020
In addPipelineExtras, a _pipeline object with a source is added to the extras of each buffer, so it can be used in https://github.com/CesiumGS/gltf-pipeline/blob/47e25f05dcb86d271675f9b5fa5be8dee8205b55/lib/mergeBuffers.js#L29
If a custom stage adds a buffer, it will not have a extras._pipeline object and therefore, will cause a crash in the line above.
A possible solution would
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Updated
Aug 11, 2020 - C
Lighthouse 2 framework for real-time ray tracing
gamedev
real-time
opengl
game-engine
gpu
rendering
glfw
cuda
render
raytracer
rendering-engine
gltf
rtx
optix
path-tracing
cuda-opengl
denoising
gltf-viewer
svgf
rendersystem
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Updated
Apr 19, 2020 - C++
Cross-platform (desktop, mobile, console) 3D and 2D game engine supporting many asset formats (glTF, X3D, Spine...) and using modern Object Pascal
lazarus
delphi
pascal
cross-platform
game-engine
freepascal
fpc
gltf
x3d
3d-game-engine
spine
2d-game-engine
object-pascal
castle-game-engine
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Updated
Aug 18, 2020 - Pascal
agrittmsft
opened
Oct 12, 2018
robertlong
commented
Jun 30, 2020
We need to change the unit of the input.
A C++14/C++17 header-only library for simple, efficient, and robust serialization/deserialization of glTF 2.0
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Updated
May 22, 2020 - C++
JavaScript SDK for viewing high-detail 3D BIM and CAD models in the Web browser
engineering
webgl
sdk
cad
bim
openbim
ifc
bms
gltf
buildingsmart
bimserver
3d-viewer
gltf-viewer
aec
xeokit
xeokit-sdk
openbimstandards
industryfoundationclasses
3dxml
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Updated
Aug 19, 2020 - JavaScript
This is an extension for Visual Studio Code to add support for editing glTF files.
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Updated
Aug 18, 2020 - TypeScript
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Sandcastle example: open any basic shape (e.g. Rectangle) and try to set an outlineWidth, or search "outlineWidth" on this tracker and read any of a bunch of existing issues, starting with #40 (!)
Browser: any
Operating System: Windows only, apparently
Since the very beginning of Cesium, people have been trying to use the
outlineWidthproperty on EllipseGraphics, RectangleGraphics, Po