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quake-engine

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snake-biscuits
snake-biscuits commented Oct 4, 2021

Need to identify mapping tools / pipelines and provide test maps for as many games as possible
All without distributing any copyrighted maps

Documentation for how the maps for each game are made would be extra helpful:

  • Toolset w/ links
  • Links to tool-specific guides & tutorials
  • Name of contributing mapper
  • bsp_info .txt
    • compile limits
    • compile script / process
    • m
enhancement help wanted good first issue

DarkMatter is a new source port for QUAKE III: ARENA, based on Quake3e (https://github.com/ec-/Quake3e). It is part of an ambitious project to ultimately bring the gameplay experiences of older QUAKE® titles together into one feature-rich package. See https://github.com/themuffinator/dm-game for the game logic development.

  • Updated Mar 25, 2021
  • C

I propose a new form of logic; dynamic connections, or dynamic geometric logic, or logic through the changing shape of geometry, like a truth table that the truths change and is essentially functional programming, but is logic without mathematics, where the changing shape is the only information.

  • Updated Jun 2, 2022

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