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Update HelloSpawnerSystem.cs #144

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@bencehari bencehari commented May 15, 2019

With running the SpawnJob in the InitializationSystemGroup and execute the CommandBuffer in the EndInitializationEntityCommandBufferSystem there is a couple of seconds win to set up the scene.

With running the SpawnJob in the InitializationSystemGroup and execute the CommandBuffer in the EndInitializationEntityCommandBufferSystem there is a couple of seconds win to set up the scene.
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