graph-algorithms
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steps to reproduce
Write a loop, from 1 to 80000, each time add a random int to the max heap.
In theory it takes very little time(NlogN, N=80000, <1sec ), but the program does take a long time.
I'v also tested the BinaryHeap in https://github.com/SolutionsDesign/Algorithmia, it performs well, so it is probably due to the bad algorithm.
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There are multiple graph generators that currently do not check their input for validity.
These need to be fixed:
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callaway_traits_game -
establishment_game
The following functions have been verified to check their arguments properly:
forest_fire_game
Please update the lists above as you verify functions or find new ones with problems.
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It would be handy for all edge operations to have both f(g, e) and f(g, src(e), dst(e)) defined by default on abstract graphs
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Hi,
I realized the function to get a graph from cytoscape data modifies the data that is received as argument. Is there any reason for that? I couldn't find that in the documentation, and I found it when browsing the code.
Thank you in advance!