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procedural-generation
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Several of the factionData.ts arrays have duplication intended to represent probability. This, however, is not very efficient, and obfuscates the nature of the code.
The following are in need of refactoring:
- leaderQualification
- alliesList
- rivalsList
- joiningRequirement
- joiningInitiation
- membersTrait
- motivation
- resources
Additionally, the arrays associated with name
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Animate menus
Right now menus just go 'pop' and appear, and then pop and disappear.
Some quick sliding/appearing animations and VFX would go a long way.
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The file dialogs should get the ability to store bookmarks and maybe even to show the default folders of the OS (like Downloads, Pictures, ...)
The custom bookmarks should just be stored as a Cvar (see core/Var.h, or in-game-console command cvarlist) that is separated with ;
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Add nodes for curves similar to objects node like: Trasformation, selected nodes, extrude etc...