libretro
Here are 65 public repositories matching this topic...
-
Updated
Aug 23, 2020 - Go
-
Updated
Jul 14, 2020 - C
-
Updated
Dec 17, 2017 - Makefile
-
Updated
Aug 11, 2020 - C
-
Updated
Aug 27, 2020 - C++
-
Updated
Jul 14, 2020 - C
-
Updated
Jun 16, 2020 - Shell
The rumble pak had a large number of supported games, and the controller pak likewise had an extensive list of support, with not insignificant crossover.
Many of the games that supported both allowed you to switch them out as needed, such as San Francisco Rush 204
-
Updated
Aug 29, 2020 - Java
Title says it all. :)
-
Updated
Aug 20, 2020 - C++
-
Updated
Oct 29, 2019 - Makefile
-
Updated
Aug 1, 2020 - Makefile
-
Updated
Apr 5, 2020 - C
-
Updated
Jul 21, 2020 - Assembly
-
Seek commands should be press and hold to continue seeking. However, a small delay should be added to reduce the delay between when each seek is executed so that the user has enough time to decide when to stop seeking.
-
The first delay should be long, and subsequent delays much shorter.
-
Other commands should be executed for each key press only. So when
Ris pressed, the su
-
Updated
Jul 14, 2020 - C++
-
Updated
Jun 2, 2020 - C++
Improve this page
Add a description, image, and links to the libretro topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the libretro topic, visit your repo's landing page and select "manage topics."
I have two 8bit controllers (SFC30 and SNES30) that work in Lakka but not in Ludo. They detect but buttons are not mapped. Also is there a way to map the buttons manually through ssh.