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3d-graphics
3D modeling uses specialized software to create a digital model of a physical object. It is an aspect of 3D computer graphics, used for video games, 3D printing, and VR, among other applications.
Here are 921 public repositories matching this topic...
A brief computer graphics / rendering course
learning
c-plus-plus
fun
tutorial
opengl
cpp
shaders
picture
graphics
software-rendering
engine
rendering
images
computer-graphics
pixels
rasterizer
rendering-engine
rendering-pipeline
3d
3d-graphics
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Jan 7, 2020 - C++
gamedev
webgl
opengl
unity
shaders
graphics
vulkan
game-development
glsl
shader
unity3d
godot
graphics-programming
hlsl
panda3d
glsl-shader
indiedev
glsl-shaders
3d
3d-graphics
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Jul 15, 2020 - C++
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
art
design
webgl
list
awesome
creative-coding
shaders
computer-graphics
resources
data-visualization
interaction-design
information-visualization
graphics-programming
generative-art
awesome-list
3d-graphics
programming-graphics
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Jul 25, 2020 - HTML
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
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Jul 7, 2020 - C++
A brief computer graphics / rendering course
learning
c-plus-plus
fun
tutorial
cpp
shaders
graphics
rendering
images
computer-graphics
raytracer
raytracing
rendering-engine
3d
raytracing-engine
3d-graphics
software-renderer
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Mar 22, 2020 - C++
OpenSCAD - The Programmers Solid 3D CAD Modeller
windows
macos
linux
c-plus-plus
opengl
qt5
c-plus-plus-14
openscad
3d-printing
3d
3d-graphics
3d-models
dxf-files
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Aug 24, 2020 - C++
A list of papers and datasets about point cloud analysis (processing)
point-clouds
3d-reconstruction
3d-graphics
3d-registration
3d-representation
point-cloud-segmentation
point-cloud-registration
point-cloud-processing
point-set-registration
point-cloud-detection
point-cloud-classification
point-cloud-recognition
point-cloud-dataset
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Updated
Aug 7, 2020
A brief computer graphics / rendering course
learning
c-plus-plus
fun
tutorial
cpp
shaders
graphics
rendering
computer-graphics
graphics-programming
raytracer
raytracing
rendering-engine
3d
raytracing-engine
3d-graphics
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Updated
Jan 30, 2019 - C++
486 lines of C++: old-school FPS in a weekend
learning
c-plus-plus
fun
tutorial
opengl
cpp
fps
picture
graphics
software-rendering
engine
rendering
images
computer-graphics
pixels
rasterizer
rendering-engine
raycasting
3d
3d-graphics
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Updated
Feb 20, 2019 - C++
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
cplusplus
cpp
graphics
rendering
computer-graphics
path-tracer
gltf
3d-graphics
path-tracing
physically-based-rendering
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Aug 23, 2020 - C++
Go 3D Game Engine
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Aug 16, 2020 - Go
A shader-based software renderer written from scratch in C89
c
cross-platform
shaders
graphics
software-rendering
rendering
graphics-programming
ibl
pbr
from-scratch
3d
3d-graphics
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Aug 16, 2020 - C
Vulkan Quake port based on QuakeSpasm
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Aug 22, 2020 - C
A cross platform app for quick and easy still image camera matching
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Jul 30, 2020 - TypeScript
MaterialX is an open standard for transfer of rich material and look-development content between applications and renderers.
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Aug 23, 2020 - C++
A vector and matrix library written in C# using hardware intrinsics
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Jun 27, 2020 - C#
Mirror of the official Blender Git repository. Updated every hour.
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Aug 24, 2020 - C
Vulkan DOOM 3 port based on DOOM 3 BFG Edition
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Jul 3, 2018 - C++
LuxCore source repository
visualization
opencl
ray-tracer
cuda
raytracer
raytracing
gpu-computing
ray
ray-tracing
3d-graphics
rtx
optix
pathtracer
path-tracing
bidirectional-path-tracing
luxrender
luxcorerender
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Aug 23, 2020 - C++
simulator
creative-coding
procedural-generation
unity
terrain
vr
voxel
unity3d
fractal
roguelike
virtual-reality
procedural
godot
graphics-programming
generative-art
unreal-engine
ue4
3d-graphics
unreal-engine-4
dtl
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Aug 22, 2020 - C++
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
learning
c-plus-plus
opengl
prototype
cpp
shaders
graphics
sdl2
graphics-programming
rendering-engine
clustering-algorithm
rendering-pipeline
3d-graphics
physically-based-rendering
forward-plus-shading
compute-shaders
triangles
deferred-shading
image-based-lighting
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Feb 22, 2020 - C++
Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
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Jul 27, 2020 - Python
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, MacOS, FreeBSD, Raspberry Pi 4)
macos
linux
freebsd
gpu
vulkan
quake
vulkan-api
hardware-acceleration
3d-graphics
quake2
vulkan-game-engine
moltenvk
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Aug 24, 2020 - C
A python module for scientific visualization of 3D objects based on VTK
python
scientific-visualization
mesh
simulations
vtk
finite-elements
fenics
3d
3d-graphics
vpython
dolfin
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Aug 18, 2020 - Python
P(R*_{3, 0, 1}) specialized SIMD Geometric Algebra Library
algebra
animation
sse
simd
inverse-kinematics
quaternions
3d
3d-graphics
pga
geometric-algebra
quaternion-algebra
projective-geometry
dual-quaternions
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Aug 19, 2020 - C++
Reconstruct Watertight Meshes from Point Clouds [SIGGRAPH 2020]
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Aug 23, 2020 - Python
- Wikipedia
- Wikipedia
In las file format, vlrs info is crucial to correctly describe point's spatial location.
However, if you try to use pyntcloud.las_header.vlrs, you wouldn't get anything, the value is alway none.
Through your source code, I can see you try to use
data["las_header"] = las.headerBut it can not pass vlrs or evlrs info into new object, because in laspy, vlrs info is dynamically obtained afterw