#
hdrp
Here are 50 public repositories matching this topic...
Import a MagicaVoxel project to Unity using the new VFX Graph
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Jun 15, 2022 - C#
Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!
material
unity
shaders
texture
unity3d
tessellate
writing-shaders
hdrp
unity-hdrp
grass-blades
grass-tessellationgeometry
grass-colour
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Jul 25, 2021 - C#
This utility is for Unity to configure application window style. With this utility, you can make your application window transparent, frameless and more.
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May 31, 2022 - C#
Custom Nodes for Shader Graph. Updated for Unity 2019.4 - 2021.2
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May 15, 2021 - C#
Linear to S-Log3 converter for Unity HDRP
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Jul 22, 2020 - ShaderLab
HDRP remaster of the classic Sponza scene.
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Apr 25, 2022 - C#
Awesome Fireworks Visual Effect.
gamedev
unity
game-development
unity3d
vfx
fireworks
visual-effects
happy-new-year
hdrp
glow-effects
high-definition-rendering-pipeline
visual-graph
fireworks-effect
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May 24, 2022 - C#
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Mar 9, 2021 - C#
NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.
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Nov 11, 2020 - Mathematica
Creating Genrative Music Video using Unity and Bitwig Studio
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Apr 12, 2022
NVIDIA has some really great assets in their ORCA project. Yet, those assets have been setup for Falcor; they don't look that great in Unity. The point of this project is to get these assets to a point where they also look great in Unity.
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Oct 10, 2019 - C#
High Definition Render Pipeline support.
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Jun 12, 2022 - C#
Postprocess hdrp unity3d unity fullscreen effects
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Aug 10, 2021 - C#
I'm thinking of using graphical ray-tracing within Unity to create Cookie Textures that will act as shadow masks for some of the light types.
unity
shaders
flatbuffers
unity-editor
unity3d
unity-asset
ray-tracing
hdrp
cookie-textures
unity-hdrp
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Sep 2, 2019 - C#
Unity3D high-performance utilities for texture maps (WIP)
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Dec 21, 2020 - C#
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