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234 contributions in the last year
Contribution activity
October 2020
September 2020
Created an issue in emscripten-core/emscripten that received 1 comment
WASM: GLSL division leads to wrong allocation on heap
For some reference, I currently maintain love.js. One of the main issues that plagued the port was that certain GLSL shaders caused the program to …
- Possible Network Support
- string.format("%s", true) raises an error
- Errors in pcall cause the entire script to fail when used in a coroutine
- love.filesystem.read/load crash when file doesn't exist
- Shader Validator doesn't catch OpenGL ES-specific error
- love.audio.stop() without arguments causes an error