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When I run the .lives() function from a Monster Kong game it always returns 0 (on a reset game, on an initialized game, and after getting hit by a fireball). When I trained on Catcher and some of the other games, I ended episodes after a life was lost but couldn't do that for Monster Kong since I couldn't tell how many lives are left. As a work around I modified the starting lives to 1 instead of 3.