Here are
22 public repositories
matching this topic...
(OUTDATED) A complete guide to Wii U custom firmware, from stock to Coldboot Haxchi.
A supercharged fork of the modern day level editor.
Updated
Sep 5, 2020
Python
Tool for extracting and packing SARC files present in Nintendo EAD games.
Updated
Aug 25, 2019
Python
Wii U 'GTX' Texture Extractor
Updated
Apr 11, 2019
Python
Miiverse clone framework, for 3DS and Wii U
Complete guides to homebrew and custom firmware for various devices.
Nintendo BYML or BYAML parser, writer and converter. Fully supports Breath of the Wild and Super Mario Odyssey files.
Updated
Aug 11, 2020
Python
A fast, cross-platform desktop homebrew multitool for Nintendo Switch, WiiU, Wii, and hopefully more, written in python.
Updated
Apr 6, 2020
Python
Deprecated Miiverse clone framework, for 3DS and Wii U
Nintendo SARC archive reader and writer
Updated
Dec 27, 2019
Python
Breath of the Wild object map
Updated
Sep 11, 2020
TypeScript
Library for parsing and writing Nintendo EventFlow files (flowcharts and timelines)
Updated
Sep 23, 2019
Python
Event flow editor for Breath of the Wild
Updated
Aug 10, 2020
JavaScript
Decompilation of Nintendo EAD's standard library
Tools for exploring and editing Breath of the Wild's ROM
Updated
Dec 27, 2019
Python
A BotW patch to add a Shrine Rush mode
Updated
Mar 30, 2019
Python
WII Backup Manager Build78 - a software to convert iso files to WBFS format for WII.
Extract textures and meshes from Nintendo's Mii rendering library
Updated
May 29, 2019
Python
Utilities to modify Breath of the Wild's Resource Size Table (RSTB)
Updated
Jul 21, 2020
Python
A server for querying placement objects in *The Legend of Zelda: Breath of the Wild*
Updated
May 25, 2020
TypeScript
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I am trying to use aamp_to_yml on macOS 10.14 and I got this error: