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Aug 31, 2020 - C++
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mmo
Here are 188 public repositories matching this topic...
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
game
gamedev
game-engine
unity
architecture
game-development
unity3d
mmo
mmorpg
game-server
gameserver
server-architecture
Distributed Java game server, including cluster management server, gateway server, hall server, game logic server, background monitoring server and a running web version of fishing. State machine, behavior tree, A* pathfinding, navigation mesh and other AI tools
game
java
rpg
fish
chess
ai
server
netty
astar-algorithm
mmo
distributed
behavior-tree
quad-tree
mina
gate
navmesh
mmorpg-server
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Jul 24, 2020 - Java
A curated list of tutorials/resources for hacking online games.
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Nov 10, 2018
SpatialOS GDK for Unity
game
games
online
server
unity
multiplayer
game-development
gdk
unity-editor
ecs
entity-component-system
mmo
improbable
spatialos
unity3d-games
massive
monobehaviour
spatialos-gdk
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Aug 28, 2020 - C#
这是一个支持分布式和集群的java游戏服务器框架,可用于开发棋牌、回合制等游戏。基于netty实现高性能通讯,支持tcp、http、websocket等协议。支持消息加解密、攻击拦截、黑白名单机制。封装了redis缓存、mysql数据库的连接与使用。轻量级,便于上手。
game
java
rpg
redis
ioc
chess
server
log4j
netty
mmo
distributed
quartz
dao
druid
ioc-container
aop
summer
gate
server-framework
mmorpg-server
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Aug 28, 2020 - Java
SpatialOS GDK for Unreal Plugin
online
gdk
mmo
unreal-engine
improbable
spatialos
unreal-engine-4
mmo-engine
unreal-marketplace
spatialos-gdk
mmo-development
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Aug 31, 2020 - C++
H2服务器引擎架构是轻量级的,与其说是引擎,个人觉得称之为平台更为合适。因为它封装的功能少之又少,但是提供了非常简洁方便的扩展机制,使得可以用C++、python、lua、js、php来开发具体的服务器功能。H2引擎的灵感来源于web服务器Apache。
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Jun 18, 2020 - C
Asheron's Call server emulator.
emulator
csharp
dotnet
mmo
mmorpg
dotnet-core
entity-framework-core
server-emulator
asherons-call
acemulator
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Aug 30, 2020 - C#
Online Role Playing Game (based on Laravel)
game
php
application
laravel
composer
browser
web
mmo
mmorpg
browser-game
rpg-game
onion-architecture
hexagonal-architecture
role-playing-game
roleplaying-game
domain-centric
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Aug 22, 2020 - PHP
OpenMMO - Groundwork
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Aug 19, 2020 - C#
An open-source 2D HTML5 adventure based off BrowserQuest (BQ).
game
open-source
gamedev
demo
html5
game-engine
multiplayer
html5-game
game-development
html5-canvas
game-2d
mmo
game-server
rendering-engine
2d-game
2d
browserquest
tileset
tilesheet
taptapadventure
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Aug 30, 2020 - JavaScript
Reldens - You can make it - Open Source MMORPG Platform
game
gamedev
news
phaser
multiplayer
discord
html5-game
game-development
mmo
scene
mmorpg
entity
multiplayer-game
dwd
colyseus
mmorpg-game
phaser-game
game-dev
mmo-engine
mmorpg-server
phaser3
mmorpg-client
user-entity
multiple-colyseus-rooms
database-entities
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Aug 27, 2020 - JavaScript
SpatialOS GDK for Unity FPS Starter Project
game
games
online
server
unity
fps
multiplayer
game-development
gdk
unity3d
ecs
entity-component-system
mmo
improbable
spatialos
fps-game
starter-project
massive
monobehaviour
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Aug 26, 2020 - C#
分布式 游戏服务器,数据缓存,akka,springboot
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Aug 18, 2020 - Java
lauracumming
commented
Oct 22, 2019
Task Description
As the game currently takes a long time to load, we need to ensure users are continued to be engaged in the game and not giving up. They need to be convinced that the page isn't stuck on the loader.
Acceptance Criteria
Clearer copy is written and loader selected from UI system
Copywrite Requirements
As above
Analytics Requirements
MobileUO - the first mobile client for Ultima Online!
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Aug 30, 2020 - C#
A server and client for a multiplayer browser game. Server in node.js, game in javascript with phaser and using socket.io for websockets.
nodejs
javascript
game
fun
online
phaser
multiplayer
websockets
socket-io
mmo
multiplayer-browser-game
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Dec 17, 2017 - HTML
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Describe the bug
If startOnHeadless is true it start a server even if one has already started. This is because it runs in start so is later than other code that runs in awake.
Expected behavior
NetworkManager should check if Server is active (or is in offlinemode) before calling
StartServer