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  • Arctic Code Vault Contributor

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@EpicGames @NVIDIAGameWorks @StereoWaffle

Pinned

  1. Online documentation and tracking tools for Naninovel — writer-friendly visual novel engine powered by Unity

    Shell 42 5

  2. A sprite glow effect for Unity game engine

    C# 1.1k 138

  3. Unity extension for reusing sprite texture areas

    C# 496 79

  4. A replacement for Unity's terrain grass shader with alpha blended rendering and touch bending effect

    C# 380 53

  5. Google Drive SDK for Unity game engine

    C# 202 33

  6. 1
    fixed3 Darken (fixed3 a, fixed3 b)
    2
    { 
    3
        return min(a, b);
    4
    }
    5
    
                  

1,819 contributions in the last year

Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Mon Wed Fri
Activity overview
Contributed to Elringus/NaninovelWeb, Elringus/UnityCommon, Elringus/NaninovelLive2D and 5 other repositories
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Contribution activity

August 2020

Created a pull request in PrismJS/prism that received 9 comments

Add support for NaniScript

NaniScript is a scenario scripting language used by Naninovel visual novel extension for Unity: https://naninovel.com

+707 −3 9 comments

Created an issue in Cysharp/UniTask that received 3 comments

Is it possible to get rid of `#if UNITY_EDITOR` inside runtime code?

I wonder if it's possible to remove editor-only code from the runtime code? Specifically, the following two files: UniTask/src/UniTask/Assets/Pl…

3 comments
99 contributions in private repositories Aug 1 – Aug 28

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