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untoldengine/README.md

Untold Engine

Introduction

The Untold Engine: An easy to use, open source, 3D game engine for iOS/macOS game development

Hi, my name is Harold Serrano, and I developed the Untold Engine, an open source 3D game engine written in C++ and Metal Graphics (API).

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It took me over five years to develop the Untold Engine from scratch. I spent thousands and thousands of hours developing the Untold Engine, and now I'm releasing it as an open source.

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Running the Untold Engine

Before running the engine, please visit the Docs.

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What you need?

To run the the Untold Engine, you need the following tools:

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Current Version

Beta version v0.0.15. See current Release Notes for improvement and fixes.

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License

The Untold Engine is licensed under the LGPL v2.1. This means that if you develop a game using the Untold Engine, you do not need to open source your game. However, if you create a derivative of the Untold Engine, then you must apply the rules stated in the LGPL v2.1. That is, you must open source the derivative work.

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Contributing to Untold Engine

Since this project has barely been released as an open-source, I am not taking Pull-Request yet. I want to complete the documentation and write more tutorials before allowing Pull-Request.

If you want to help out, I would appreciate if you could report back any bugs you encounter. Make sure to report them at our Github issues, so we all have access to them.

Thank you.

Once I feel that the documentation is ready, I will allow Pull-Request.

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220 contributions in the last year

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Contribution activity

June 1, 2021

untoldengine has no activity yet for this period.

May 2021

Created 4 commits in 1 repository
Opened 2 pull requests in 1 repository
untoldengine/UntoldEngine
2 merged

Created an issue in marcobambini/gravity that received 2 comments

Question: How to bind a class data members to gravity

Hi @marcobambini I'm thinking of using Gravity as the scripting language in my C++ game engine. I've been playing around with Gravity and how to us…

2 comments

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