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3,594 contributions in the last year
Activity overview
Contribution activity
August 2020
Created a pull request in gpuweb/gpuweb that received 10 comments
Add depth texture component type
As a follow-up to #909, we have a situation that texture bindings that are used with comparison samplers have to be used only with comparison sampl…
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- Rename primitive assember to PrimitiveAssemberDesc
- Release hal-0.6
- Dependency updates, mainly parking_lot
- [mtl] add texture cube feature, refactor private caps
- Support unbound subresource ranges
- [dx12] Essential fixes to depth views and command allocation
- [0.5/dx12] essential fixes to depth views and command allocation
- Remove the old swapchain model
- Added validation for both setBindGroup() variants
- Internal usage flags and rules
- Enable Bikeshed's "Assume Explicit For" option
- Adding validation for GPURenderPassEncoderBase methods
- Fix some typos
- No explicit grammar for decorations
- Updated createBindGroup to new method style
- Updated createBindGroupLayout to new method style
- Updating multiple methods to the new style (Pt. 4)
- Add rgb9e5Float texture format
- Updating multiple methods to the new style (Pt. 3)
- Express popcount, reverse_bits as function prototypes
- Add some restrictions about resource usage tracking/validation
- Updating more methods to the new style.
- Introduce Subgroup Operations Extension
- Add a method defintion stub for every remaining method in the spec
- [glsl-new] Fix expression ordering for compose
- Add support for initialization of local variables to glsl backend
- [glsl-new] put validation errors behind feature
- [glsl-new] Handle local vars scopes
- Serialize and Deserialize Module
- WIP: glsl 450 backend and common glsl module
- Spirv lookup refactor
- Glsl new local vars
- [glsl-new] initial declarations support
- Draft: SPIR-V front-end Control Flow Graph
- WGSL: Add support for other matrices keywords
- [glsl-new] Add float consts
- [glsl-new] Add ExpressionRule for expr/stmts
- renderpipelinestate only has a label getter, you set the label on the…
- Nitpicks3
- added device method to renderpipelinestate
- sampler state
- added framebuffer_only getter
- Renamed CoreAnimationLayer to MetalLayer
- added Buffer::remove_all_debug_markers
- added RenderCommandEncoder set_vertex_value + set_fragment_value
Created an issue in KhronosGroup/Vulkan-Docs that received 10 comments
Using a read-only attachment in a shader binding
We are trying to use a depth image for both depth testing (without writes) and sampling from the shader. We are doing that by ensuring the DEPTH_ST…
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