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71 public repositories
matching this topic...
A dead simple 2D game library for Go
All your games in one place
Updated
Aug 24, 2020
Vala
A lightweight JavaScript gaming micro-library, optimized for js13kGames.
Updated
Aug 23, 2020
JavaScript
Cross-platform GPU-oriented C++ application/game framework
Hexagonal & square tile grid system with three.js
Updated
Mar 31, 2020
JavaScript
a simple 2d game framework
Lightweight Phaser UI plugin
Updated
Aug 9, 2018
JavaScript
Nostlan is a high quality game launcher for video game emulators! Available on Linux, macOS, and Windows!
C99 Cross-Platform 2D Game Library
a wip(again) go game framework
Yet another 2d game engine of dreams (work in progress)
SGScript Scripting Engine
A powerful, easy-to-use Sprite animation library designed for HTML5 Canvas.
Updated
Apr 13, 2014
JavaScript
Making games in Java is now easier than ever before!
Updated
Jul 19, 2018
Java
A Windows (.NET) Front-End for the Mednafen Emulator
Behavior System for Phaser games (1.8KB min+gzip)
Updated
Jun 15, 2017
JavaScript
A .PSD parsing library for LÖVE
Cross-platform system interface for hardware IO
Updated
Jul 14, 2020
Rust
GTLibc is library to make game trainer in c/c++ it provide all the necessary methods to make simple game trainer in windows using win32-API with ease.
A user interface engine and widget library for Ebiten
A Compact Game Engine that helps you build fast, modern HTML5 Games.
Updated
Dec 2, 2019
JavaScript
Various routines for programming graphics and games on MSDOS and PC-compatible 16-bit systems
Updated
Aug 22, 2020
Assembly
Draughts and checkers template library
An Way To Manage, Play, Track and Experience your PC Games
Updated
Jun 20, 2015
Java
GTLibPy is library to make game trainer in Python it provide all the necessary methods to make simple game trainer in windows using win32-API with ease.
Updated
Jul 18, 2020
Python
A game engine/framework/library project
A ascii/text game library
Updated
Jul 2, 2020
Python
JavaScript Canvas Framework
Updated
Oct 29, 2019
HTML
Game Library in Nim with SDL2
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Document should be short and contain basic information about
pixiqpackage primitives (Image, Selection, Color, Screen, Loop) and coordinate system used by Pixiq (origin is on top-left corner, x is always before y in method signatures etc.). It should be approachable by beginner. Experiment with visual documentation - maybe create Pixel Art animated image describing basic primitives?