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@txrxlabs

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  1. Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space

    C 505 54

  2. Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.

    C 105 15

  3. Word War vi is a retro-styled old school side scrolling shooter reminiscent of Defender or Scramble, with an "Emacs vs. vi" theme. See: http://smcameron.github.io/wordwarvi/

    C 81 14

  4. This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron

    C 53 5

  5. Little C library to do OpenSCAD metaprogramming. Note, this was written a long time ago when OpenSCAD was less capable than it is now. Many things can be done directly in OpenSCAD now.

    C 30 3

  6. Faking computational fluid dynamics a la Bridson-Hourihan-Nordenstam's paper "Curl-Noise for Procedural Fluid Flow" See also: gaseous-giganticus: https://smcameron.github.io/space-nerds-in-space/ga…

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Contribution activity

October 2020

Created a pull request in dfirebaugh/spritely that received 2 comments

Fix potential infinite loop in util.c:find_last_occurrence()

Loop counter is unsigned, so will always be >= 0 so if the occurrence is not present, it will very likely crash when the loop counter wraps around …

+1 −1 2 comments

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