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Popular repositories
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Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space
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Port of Kurt Spencer's java implementation of open simplex noise to C -- Note: This is NOT Ken Perlin's Simplex noise algorithm.
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This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
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Faking computational fluid dynamics a la Bridson-Hourihan-Nordenstam's paper "Curl-Noise for Procedural Fluid Flow" See also: gaseous-giganticus: https://smcameron.github.io/space-nerds-in-space/ga…
539 contributions in the last year
Contribution activity
October 2020
Created a pull request in dfirebaugh/spritely that received 2 comments
Fix potential infinite loop in util.c:find_last_occurrence()
Loop counter is unsigned, so will always be >= 0 so if the occurrence is not present, it will very likely crash when the loop counter wraps around …