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[Backport 2021.1] Fix constant buffer being stomped on by shadows during async tasks
HDRP
SRP
#4375
opened Apr 29, 2021 by
FrancescoC-unity
•
Approved
[Yamato][10.x.x] Use choco for Android
sdet
#4373
opened Apr 29, 2021 by
kivistikliis
•
Review required
[Yamato][2021.1] Use choco for Android
sdet
#4372
opened Apr 29, 2021 by
kivistikliis
•
Review required
[2021.2][ShaderGraph] Make sure to generate Vector1 property block string as an integer
Shader Graph
needs-backport-10.x
needs-backport-2021.1
#4371
opened Apr 28, 2021 by
jessebarker
•
Draft
2 of 2
[2021.1] [ShaderGraph] Fix for upgrading enum shader keywords resulting in them being not exposed
Shader Graph
#4369
opened Apr 28, 2021 by
cdxntchou
•
Review required
[VFX] Test for exact fixed time step (& restore option)
testing
vfx
#4365
opened Apr 28, 2021 by
PaulDemeulenaere
•
Draft
Global Camera constants are now pushed when doing a custom render callback.
HDRP
SRP
#4359
opened Apr 28, 2021 by
JulienIgnace-Unity
•
Draft
Fix for volumetric clouds performing Read and Write on same texture [Unsupported on some platforms]
HDRP
#4356
opened Apr 28, 2021 by
FrancescoC-unity
•
Approved
[XPipeline][URP]Unify camera inspector with HDRP
SRP
universal
#4354
opened Apr 28, 2021 by
alex-vazquez
•
Draft
[VFX/URP] Fixed Lit Output
testing
universal
vfx
#4353
opened Apr 28, 2021 by
PaulDemeulenaere
•
Draft
Remove dependency on UnlitPass
2d
universal
#4348
opened Apr 28, 2021 by
UnityPaul
•
Review required
[Backport]fix for save on application close
Shader Graph
#4347
opened Apr 27, 2021 by
elizabeth-legros
•
Approved
Added define for new reflection probe API update (case 1290521)
HDRP
#4323
opened Apr 27, 2021 by
fredericv-unity3d
•
Approved
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Updated in the last three days: updated:>2021-04-26.