September 3, 2020 – September 10, 2020
Overview
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0 Active Pull Requests
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- 0 Merged Pull Requests
- 0 Open Pull Requests
- 9 Closed Issues
- 1 New Issue
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9 Issues closed by 2 people
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Unable to capture from an application running on a Vive Focus Plus
#2048 closed
Sep 10, 2020 -
force_include_libentry calling
#2049 closed
Sep 10, 2020 -
Remote attach using RenderDoc API failing to detect graphics API
#2047 closed
Sep 10, 2020 -
force_include_libentry calling
#2046 closed
Sep 9, 2020 -
Run Itanium name demangling on OpNames.
#2044 closed
Sep 8, 2020 -
Unable to capture: application crash at startup
#2043 closed
Sep 7, 2020 -
Invalid events in API Inspector
#2042 closed
Sep 7, 2020 -
Android 10 Vulkan app connection establishing errors
#2041 closed
Sep 5, 2020 -
GetDimensions on Texture3D returns zero inside compute shader
#2040 closed
Sep 4, 2020
1 Issue opened by 1 person
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Input attachments shown with LOAD DONT CARE despite loadOp=LOAD
#2045 opened
Sep 9, 2020
4 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Added Android Hardware Buffer Extension Support
#2038 commented on
Sep 10, 2020 • 4 new comments -
Vulkan Pixel History tracking issue
#1910 commented on
Sep 9, 2020 • 2 new comments -
Shader Debugging is not supported on OpenGL
#293 commented on
Sep 10, 2020 • 2 new comments -
Vulkan Shader Debugging tracking issue
#1908 commented on
Sep 9, 2020 • 0 new comments