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mmorpg
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Concept
We need a function in the config manager to easily extract values from a string list.
Ex: "1,2,3,4" or "1, 2, 3, 4"
In the module conf:
MyModule.List = "1, 2, 3, 4"
In the module cpp:
sConfigMgr->GetUint32ListDefault("MyModule.List", "")Actually, everytime we want to make a list, we have to recreate a similar function in our modules. This is very bad
Maybe
I'm just submitting this as a feature/improvement. I modded login.lua and added the following code before registering the events.
-- Fix HP/Mana/Cap to match CIP, assume player left rook at level 8
if player:getVocation():getId() == 0 then
calchp = 5 * (player:getLevel() + 29)
calcmana = 5 * (player:getLevel() + 10)
calccap = 10 * (player:getLevel() + 39)
elseif playe
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What is the current behavior?
When you are on top of an NPC and want to trade/shop/bank with them. The popup screen will not popup UNTIL you move and FINISH its progress.
**If the current behavior is a bug, please provide
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Describe the bug
Missing notably civilians and citizens - needs auditing. This bug includes missing the level 18 civilian that trades cat for death runes.
Additional context
Dialogues most likely need placing as well
Currently only synchronous request errors are reported inside a Blade template.
https://github.com/mchekin/rpg/blob/master/resources/views/partials/errors.blade.php#L5
But the Vue components, which use Axios for asynchronous API calls, do not report notify the end-user in case of API call failure.
https://github.com/mchekin/rpg/blob/master/resources/js/components/StoreManagement.vue#L320
W
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Motivation
Although it is better to get a self-designed HUD on
NetworkManager, but I think for beginner, there should be a keycan hide the
NetworkManagerHUDwhich will make them more convenient in testing demo or something like that.Proposed solution
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