Here are
28 public repositories
matching this topic...
A texture maker tool for unity.
Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.
Procedural terrain generator with tessellation | C++ OpenGL 4.1
Go port of the Wave Function Collapse algorithm
Программа для генерации бесконечного узора
procedural geometry for Ogre3D
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
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May 15, 2020
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GLSL
procedural textures for blender (open shading language)
Wave function collapse library for Nim
Qt-based GUI application for creating procedural textures on Windows, Linux and MacOS.
Mirror of SF Shrimp, with GTK1.x, FLTK2, Qt4 clients, didactic/historic purposes
Web-based node-driven procedural material generator
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Oct 5, 2019
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JavaScript
A WebGL renderer showcasing procedural texture generation for various celestial objects
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Dec 21, 2017
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JavaScript
A procedural galaxy generator in C# for .NET and Mono.
A WebGL-based renderer for procedural generation of Earth-like planets
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Dec 30, 2019
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TypeScript
A unified framework for example-based texture synthesis, developed alongside my master's thesis.
Material designer app - The texture editor
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Mar 31, 2020
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TypeScript
Procedural plant generation in DirectX
Arnold noise shader based on Auburns Fastnoise
Reverse-enginereed implementation of procedural texturing visual effect "Another World Evil" from Silent Hill 3
Generate procedural textures in GLSL-Shader way. Use with demolished or standaone
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Nov 11, 2019
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JavaScript
A Go port from the original C# WFC implementation.
🍀 Clover Noise is a new noise algorithm with natural-looking results. 🍀
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Apr 19, 2020
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Java
Procedurally generated background images in JavaScript
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Jun 10, 2020
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HTML
Arnold BerconWood shader based on Jerry Ylilammi’s BerconMaps.
A Tiny Wings clone developed as part of the book Cocos2d-x Game Development Blueprints.
3D Project using Ray-Tracing in C
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