gameboy-emulator
Here are 194 public repositories matching this topic...
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Aug 4, 2020
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Sep 1, 2020 - C
This would vastly help the Dev experience for game developers
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Aug 26, 2020 - Assembly
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Aug 11, 2020 - C
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Jul 30, 2020 - Elm
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Aug 27, 2020 - Go
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Feb 12, 2020 - Rust
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Aug 26, 2020 - C
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Jul 26, 2020 - Go
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Jul 8, 2020 - C
Cache roms
Needing to load ROMs from the filesystem every time is really annoying. We can easily cache them in localStorage or something.
Also the load cart UI should be rethought to allow for "included ROMs", "saved ROMs", or "load from FOO"
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May 9, 2020 - C#
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Sep 2, 2020 - Pascal
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Jun 4, 2019 - OCaml
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Feb 27, 2017 - Kotlin
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Mar 29, 2020 - Go
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I tried saving and loading a state, but the resulting images differ. Mario shows a different animation frame. Might be related to #99