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animations
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In order to have a well documented API we need to describe what each class, struct, enum and method responsibilities are and how to use it.
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Currently, the framework is lagging unit testing. Add some unit test.
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Manual Particles
tsParticles options should contain a manual property with an array of coordinates of initial particles added to the canvas, this could help some fixed layouts that only need node interactions and not random animations
The option should be something like this:
manual: [
{
x: 0,
y: 0,
particles: { /* particles options to override the global opti-
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The current example app is a really simple approach on what can be done with ViewAnimator. Even though the library is not complex to integrate and use on your own projects it would be nice to show how to use different animations in different scenarios.
I'd be replicating the app should on the animations Complex header.
<image src="https://cdn.dribbble.com/users/702789/screenshots/381608