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  1. My computer graphics playground. Currently has a raytracer implemented with D3D11 compute shader.

    C++ 4

  2. Various physics simulations with DX11

    C++ 2

  3. 3D Face Reconstruction using a single 2D image.

    C 4

  4. A crowd simulation and visualization demo implemented in Unity using Dijkstra Distance Field and simplified version of the Optimal Steps Model.

    C# 16 1

109 contributions in the last year

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September 2021

berksaribas has no activity yet for this period.

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