Here are
35 public repositories
matching this topic...
A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
Updated
Jun 8, 2021
Jupyter Notebook
OpenDILab Decision AI in StarCraftII
Updated
Jul 23, 2021
Python
A custom MARL (multi-agent reinforcement learning) environment where multiple agents trade against one another (self-play) in a zero-sum continuous double auction. Ray [RLlib] is used for training.
Updated
Jun 8, 2021
Jupyter Notebook
AlphaZero implementation for Othello, Connect-Four and Tic-Tac-Toe based on "Mastering the game of Go without human knowledge" and "Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm" by DeepMind.
Updated
Apr 14, 2018
Python
The exact codes used by the team "liveinparis" at the kaggle football competition ranked 6th/1141
Updated
Dec 14, 2020
Python
This is the implementation of paper Model Free Episodic Control
Updated
Sep 30, 2019
Python
Using self-play, MCTS, and a deep neural network to create a hearthstone ai player
Updated
Nov 1, 2018
Python
Updated
Sep 16, 2019
Python
A Self Play reinforcement learning Agent learns to play TicTacToe using the ML-Agents Framework in Unity.
Code repository for On the interaction between supervision and self-play in emergent communication (ICLR 2020)
Updated
Feb 4, 2020
Python
AI agents for the bavarian card game Schafkopf trained with reinforcement learning
Updated
Jan 12, 2021
Python
Updated
Sep 12, 2019
Python
Self-Play Boxing Match made with Unity Machine Learning Agents
Implementation of an AlphaGo Zero paper in one C++ header file without any dependencies
An implementation of the AlphaZero algorithm for adversarial games to be used with the machine learning framework of your choice
Updated
Aug 30, 2020
Python
Emulator and AI of Shadowverse
Updated
Jul 30, 2021
Python
A Smart Agent using reinforcement learning with CNN + MCTS to learn to play Othello/Reversi
Updated
Jan 21, 2021
Python
OpenAI Baselines: high-quality implementations of reinforcement learning algorithms
Updated
Jun 20, 2018
Python
My attempt to reproduce a water down version of PBT (Population based training) for MARL (Multi-agent reinforcement learning) using DDPPO (Decentralized & distributed proximal policy optimization) from ray[rllib].
Updated
Aug 25, 2020
Jupyter Notebook
A AlphaZero implementation for Othello 10x10 / Reversi using C++
A reinforcement learning agent trained without prior human knowledge
Updated
Mar 11, 2020
Jupyter Notebook
Implementation of Alpha Go Zero - Reinforcement Learning Project, COL870
@iit-delhi
Updated
Dec 14, 2019
Python
Temporal difference learning for ultimate tic-tac-toe.
Updated
Sep 7, 2019
Python
A multi agent re-enforcement learning environment for many on many bot fights between space ships
Updated
Aug 31, 2018
Python
Train a neural network to play 2048
Updated
Dec 3, 2020
Python
Donald Michie's MENACE approach to an unbeatable self-learning Tic-Tac-Toe AI game
Updated
Sep 21, 2018
Python
Implementation of TD Gammon algorithm by Gerald Tesauro at IBM's Thomas J. Watson Research Center in Python.
Updated
Mar 13, 2021
Python
Implementation of Alpha Go Zero - Reinforcement Learning Project, COL870
@iit-delhi
Updated
May 21, 2021
Python
Using Value Iteration and Policy Iteration to discover the optimal solution for the strategic dice game PIG. Ultimately interested in whether the optimal solution can be reached through self-play alone.
Updated
Apr 25, 2020
Python
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