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Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Updated
Sep 29, 2020
TypeScript
PSA: moved into babel/babel as @babel/parser -->
Updated
May 19, 2018
JavaScript
🌿 JavaScript Concrete Syntax Tree
Updated
Nov 6, 2019
JavaScript
Exporters for Babylon.js and gltf file formats
Updated
Sep 17, 2020
Mathematica
Strip block comments or line comments from JavaScript code.
Updated
Jul 7, 2020
JavaScript
Fuzz testing JavaScript parsers and suchlike programs.
Updated
Jul 17, 2020
JavaScript
🌮 The bidirectional alt-JS language
Updated
Feb 7, 2020
JavaScript
Multiplayer BabylonJS game with Server and Client-Side physics engine synchronization
Updated
Nov 2, 2019
TypeScript
(!! moved to tunnckoCore/opensource multi-package repository !!) 🔱 Parse a function into an object using espree, acorn or babylon parsers. Extensible through Smart Plugins.
Updated
Oct 13, 2019
JavaScript
find all require/import calls by walking the AST
Updated
Jul 15, 2020
JavaScript
Recursively collect all the internal and external dependencies from an entry point
Updated
Feb 7, 2019
JavaScript
Build React Native applications with the power of Babylon Native
Updated
Sep 28, 2020
Java
The simplest tool to parse/transform/generate code on ast
Updated
Sep 10, 2020
JavaScript
A blazingly-fast replacement for Apple Dictionaries, Babylon, StarDict, etc. 📖 🚀
babylonjs in a declarative way using react
Updated
Sep 3, 2018
JavaScript
Merge comments together into a normalized string
Updated
Mar 25, 2018
JavaScript
[WIP] The missing Atom autocompletion support for modern javascript
Updated
May 9, 2017
JavaScript
My personal goldendict-dictionaries collection
Simplified options for Babylon
Updated
Feb 28, 2018
JavaScript
Babylon.js Bindings for PureScript
Updated
Jan 13, 2017
JavaScript
A WebGL 3D game inspired by the classic puzzle game Sokoban
Updated
Sep 4, 2020
JavaScript
Babylon Voxel Critter for Babylon.js
Updated
May 5, 2017
JavaScript
Updated
Oct 8, 2018
TypeScript
atom plugin to navigate through tokens
Updated
Feb 26, 2018
JavaScript
A simple experimental config format in json style but with comments and some random cool features
Updated
Jul 25, 2017
Java
Updated
Apr 24, 2017
JavaScript
Electron gun and microscope 3d simulation written on top of Babylon.js
Updated
Oct 13, 2019
JavaScript
3D Tetris created with Babylon.js
Updated
Sep 8, 2020
TypeScript
[IN DEVELOPMENT] A 3D web game built on Babylon.js and React
Updated
Sep 28, 2020
TypeScript
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Vertex array record and binding are using index buffer https://github.com/BabylonJS/Babylon.js/blob/a6f95436b9e6e8483997211e8fa405db3121f104/src/Engines/nativeEngine.ts#L372
As Gary said:
'Technically speaking, a VAO (at least for WebGL) doesn't include the index buffer. Maybe we should separate these into separate functions like it is in WebGL.'
More over, bindBuffers destroys and recreate a n