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A rule based addressable asset importer
UNITY engine RPG framework
基于xlua的MVVM框架,支持Addressables, 统一渲染管线等Unity新特性
Automatic addressing system for Unity Addressable Asset System.
Preloading, Pooling, Lifetime Management for Unity Addressable Asset System.
BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching
Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.
Code sample for using Extenject to preload Addressables
ET && Addressables && UIFramework
UnityMasterData is a tool that works just on Unity, to provide a workflow of operating master data for developing quickly/serviceability with using "Excel" for your project.
Sample project to implement Addressables support
Updated
Feb 14, 2022
ShaderLab
Unity collaboration development using Google Spreadsheet.
After getting Unity's Addressables system working myself, I pulled together some simple examples of my own code working in standard Coroutines in the hopes that it will help others on the path to mastering this system.
A class that manages the number of prefabricated instances
An extension library for the Addressables to use them in conjunction with UniRx
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