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behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
A simple HTN planner based around the principles of the Builder pattern.
Minimal HTN AI implementation for Unity3d.
Updated
Sep 19, 2020
Ruby
Lightweight C++/Python Hierarchical Task Network (HTN) AI Engine
👓 Graph visualization of HTN plans using IPC output format
Updated
Sep 14, 2020
HTML
All breaking changes in one place!
Updated
Mar 31, 2020
JavaScript
Statically linked Cardano Shelley binaries for any x64 Linux OS
Updated
Sep 21, 2020
Dockerfile
6 DOF arm manipulation, utilizing knowledge-based reasoning, BDI and HTN planning
Updated
Jun 16, 2019
HTML
⚜️ HTN planning with uncertainty in Ruby
Updated
Aug 19, 2020
Ruby
A completely new version of Hack the Net.
HTN'19 entry to detect 'distress gestures' via project gesture SDK.
Agent undergoing a simulation of being caught in a vicious cycle of worrying
Updated
Feb 26, 2018
Java
Front-End do Alugue um Guia Amigo em TypeScript
Updated
May 19, 2018
TypeScript
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