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1,039 contributions in the last year
Activity overview
Contribution activity
October 2020
Created a pull request in godotengine/godot that received 2 comments
CI: Refactor build workflows to use `SCONSFLAGS`
Common build options are moved to SCONSFLAGS used by scons to setup build options from the environment variable, namely: verbose=yes warnings=all w…
- SCons: Add engine custom patching system
- SCons: Allow to configure Goost build options via file
- SCons: Improve handling non-build commands
- SCons: Allow `custom_modules`, `extra_suffix`, `profile` build options
- SCons: Fix building Goost against various Godot versions
- Fix failing tests in Goost
- SCons: Add build options to replace some env vars
- SCons: Pass commonly used SCons options to the engine
- Add `filled`, `border_width`, `editor_only` properties to `ColorRect`
- Add `border_width` to `ReferenceRect`
- Cross-reference `ColorRect` and `ReferenceRect` in the class reference
- Fixup `ColorRect` and `TextureRect` renames
- Add `GradientTexture2D`
- Do not print a warning when loading an image from `res://` path
Created an issue in godotengine/godot-proposals that received 8 comments
Expose `filled`, `width` and `antialiased` properties in the `ColorRect` class
Describe the project you are working on: Goost Godot Engine extension. Describe the problem or limitation you are having in your project: The current
- GitHub Actions: change the "Windows Builds" emoji icon to improve visual grepping
- Provide a way to create gradient textures in 2D with different types of fill, not just 1D
- Rename `Rect2` to `Rect` (and considerations regarding consistency with `AABB` name in 3D)
- Provide consistent default directory paths for documentation and editor icons in C++ modules
- Allow to import and load external assets at run-time (in exported projects, without extra PCK files)
- Detect custom C++ modules recursively